
23 | War of the Bounty Hunters TPB (Collects Alpha #1, War of the Bounty Hunters #1-5) 17 | Doctor Aphra #16, The High Republic Adventures #10, The Monster of Temple Peak #4 (of 4) 1) TPB (Collects #1-5), Star Wars Episodes IV-IX Adaptation Box Set (IDW) 9 | Star Wars Legends Boba Fett: Blood Ties TPB (Collects Blood Ties #1-4, Blood Ties - Boba Fett Is Dead 1-4, Empire #7, 28, Boba Fett 1/2, Boba Fett - Twin Engines of Destruction, Boba Fett - Agent of Doom and material from Star Wars Tales #7)

This can be caused by shoddy programming, but a system problem, or by old or bad (or even brand new) video card drivers.A subreddit dedicated to discussing all things related to Star Wars comic books! Upcoming Releases (Updated Nov. In his case there is a problem with the math (uses trig and calculus) at the last stages where the vertices collide and the card is determining what to show or not to show. Then the video card prepares to display it and sends the "block" (series of moving pictures) to the frame buffer for display on the video screen. From there ALL the vertices are scrutinized - if they are not seen, they are discarded (DX9/10). Pixel shaders modify the little dots that make up the texture. From there vertex shaders then bend straight lines to whatever shape. Then from there a picture known as a texture is printed on the faces of the geometry vertexes (basically the shapes that the line the geometry creates).

It is then back light by light sources (quite literally). All the vertex geometry - or the things that give the characters shape - is written. Basically what happens when the screen needs to be drawn the video and cpu work together (or in the case of a GPU, the CPU leave the process early). If you want to find out, use google and do some research on "3d gaming process" or something similar.

I'm sure there's a tech reason reason for it relating to the way the game 'connects' to certain cards/card settings or whatever, but still.the game.
